Monthly Archives: August 2009

Mixxx – Free Digital DJ Software

Once upon a time, I was really into beatmixing. I never felt like investing in turntables and huge unwieldy record collections, so I was an MP3 DJ. I used the very affordable and incredibly good AtomixMP3 program. However, now that I wanted to pick up the MP3 DJing once again, I noticed that the program [...]
Posted in MusicMedia | Leave a comment

Easy BPM Calculation in Java

After last weeks mixed success, I started implementing the more advanced techniques Yov408 describes in his article. However, nothing seemed to improve the calculated beats per minute. I was about to go and implement the Fourier Transform, something which I wanted to avoid in order to keep the algorithm zippy. But I went back to [...]
Posted in JavaMedia | 3 Comments

Tilt-Shift Photography for the Poor and Lazy

It seems like every one is doing it these days: tilt-shift photography. The technique has existed, probably, since photography. But it has been rediscovered just last year. If you want to do the “real” thing, you need a pretty expensive camera. You need a special lens and you need a lot of patience to set [...]
Posted in VisualMedia | 1 Comment

Audio Analysis and BPM Calculation in a Spreadsheet

Last week I showed the beginnings of my audio analysis program. This week it’s time to talk about the goals. My final goal is to do BPM calculation on various music sources. It should be fairly fast, but there’s no need for a realtime readout. I did some Google-ing, but couldn’t find any freely available [...]
Posted in MusicMedia | Leave a comment

Hans Hans and The Gang, The Lost Vikings in Their Teens

Games based on cartoons. It seems like a match made in heaven. Yet only very few games manage to pull it off. Leaving Loki’s Lockup does. It’s based on an up-and-coming Nickelodeon cartoon called Hans Hans, the Biking Viking. Upon playing the game, I immediately thought of The Lost Vikings. It’s an old DOS (and [...]
Posted in OldskoolMedia | Leave a comment

Audio Analysis Architecture Based On JLayer

As mentioned last week, my next project revolves around audio analysis. The first step is acquiring data and for that,  I had already found the perfect Java solution. JLayer makes it easy to obtain data, but a sound file contains very large amounts of it. This post goes into a basic architecture to tame that [...]
Posted in JavaMedia | Leave a comment

5 Free Audio Analysis Tools

Now that my previous project is finished, it’s time to start the next. In an entirely different direction, I will now tackle the field of audio analysis. My first step was to take a look at what’s already out there and I must admit, it was overwhelming. There are a lot of very specialized tools [...]
Posted in MusicMedia | 1 Comment

GTA Chinatown Wars, the Story and End

Since I have completed the storyline, this might be my final entry on GTA Chinatown Wars. The game only shows me a 48% completion, so I still got a lot of stuff to do. I don’t think I’ll be going for 100, but I might take on a few additional missions. According to the in-game [...]
Posted in OldskoolMedia | 1 Comment
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