Category Archives: FlashMedia
YouTube ActionScript 3.0 Player, Welcome to the ActionScript future
This weekend, I finally brought The Couch TVs frontpage up to date. It had been broken for a while, ever since my little YouTube ActionScript 3 hack stopped working. Since YouTube announced their ActionScript 3.0 player, a few months ago, there is no need for a hack anyway. Now there is a clean way to [...]
Posted in FlashMedia Leave a comment
gSkinner gPlays gMP3 gAs gVinyl
2010 is almost here and I like to end 2009 with a clean slate. One of those slates that needs cleaning is my starred items in Google Reader. I tend to star everything that looks like it might be interesting. The idea is that I can back to it later when I have a little [...]
Posted in FlashMedia Leave a comment
Exporting Models From Blender to Flash Sandy 3D, Experiments in 3D
Last week, reader rafbaf asked how to use Blender models in Sandy 3D. There are a few options, for instance Sandy 3D can import the Collada format that Blender exports. But there is also an easier way. A Python script for Blender allows you to export models straight to ActionScript code. However, as you will [...]
Posted in FlashMedia Leave a comment
Tweetcoding Demonstrates That 140 Characters is Enough for Every One
If you’re an ActionScript programmer and you haven’t checked up on #tweetcoding, you owe it to yourself to take the rest of the day off and look it up. #tweetcoding is an ActionScript coding competition, organised by Grant Skinner, where you have exactly 140 characters (a tweet) to program something interesting.
You might think that this [...]
Posted in FlashMedia Leave a comment
ActionScript Motion Tracking
Inspired by a reader question (keep them coming, I love those), I got into the subject of motion tracking in Flash. Following the project Natal announcement, I expect motion tracking will become huge over the next few months. So while I’m searching for my webcam, here are a few pointers to get you started.
Neuro Productions [...]
Posted in FlashMedia Leave a comment
Sandy 3D Tutorial: Getting Started with Sandy and FlashDevelop
Over the last year or two, developing 3D applications in Flash has become increasingly feasible, for almost any ActionScript developers. A number of open source 3D engines, like Sandy 3D, have popped up. Combined with the incredible FlashDevelop, any one can get started, right away. However, because FlashDevelop does not have the authoring tools of [...]
Also posted in featured 3 Comments
Flash Lite Developer Challenge, Adobe Bribes Developers
If you’ve been wanting to get your feet wet with Flash Lite, the Flash for mobile, now’s your chance. Adobe is bribing you with $100.000 to write a killer application for their mobile platform. The Flash Lite Developer Challenge will award 6 applications in 6 categories with $15.000 and pick one overall winner that gets [...]
Posted in FlashMedia Leave a comment
Obsession in Flash – Physics and 3D
If I’d like to learn something new, certainly some new technology, I always like to learn by example. Having a goal to create something specific is, for me, much more motivating than leaving through a book one page at a time.
photo credit: dudutorres
For instance, Timo has a nice example of Papervision 3D and the [...]
Posted in FlashMedia Leave a comment
Degrafa, Graphics Framework for Flex