Category Archives: FlashMedia
Flash and ActionScript Game Engines
There are many resources to get you started with game programming in ActionScript. Many articles and tutorials will discuss the basics, but if you really want a quick start, a game engine is a great help. This post lists a number of interesting options.
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ActionScript 3 Minimal Comps for Quick Prototyping
Recently, Keith Peters has been putting overtime into his Minimal Comps library. It’s an ActionScript 3 library that offers a large number of typical user interface components. Easily and quickly you can construct basic user interfaces in ActionScript. When Flex is a little too heavy, this is a really neat solution.
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Degrafa, Graphics Framework for Flex
Flex and ActionScript combined give you a very powerful environment for programming graphics intensive application. The technology makes it easy to design and create animation rich interfaces. And now Degrafa adds yet another compelling choice if you want to easily create complex graphical interfaces.
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YouTube ActionScript 3.0 Player, Welcome to the ActionScript future
This weekend, I finally brought The Couch TVs frontpage up to date. It had been broken for a while, ever since my little YouTube ActionScript 3 hack stopped working. Since YouTube announced their ActionScript 3.0 player, a few months ago, there is no need for a hack anyway. Now there is a clean way to [...]
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gSkinner gPlays gMP3 gAs gVinyl
2010 is almost here and I like to end 2009 with a clean slate. One of those slates that needs cleaning is my starred items in Google Reader. I tend to star everything that looks like it might be interesting. The idea is that I can back to it later when I have a little [...]
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Exporting Models From Blender to Flash Sandy 3D, Experiments in 3D
Last week, reader rafbaf asked how to use Blender models in Sandy 3D. There are a few options, for instance Sandy 3D can import the Collada format that Blender exports. But there is also an easier way. A Python script for Blender allows you to export models straight to ActionScript code. However, as you will [...]
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Tweetcoding Demonstrates That 140 Characters is Enough for Every One
If you’re an ActionScript programmer and you haven’t checked up on #tweetcoding, you owe it to yourself to take the rest of the day off and look it up. #tweetcoding is an ActionScript coding competition, organised by Grant Skinner, where you have exactly 140 characters (a tweet) to program something interesting. You might think that [...]
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ActionScript Motion Tracking
Inspired by a reader question (keep them coming, I love those), I got into the subject of motion tracking in Flash. Following the project Natal announcement, I expect motion tracking will become huge over the next few months. So while I’m searching for my webcam, here are a few pointers to get you started. Neuro [...]
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Sandy 3D Tutorial: Getting Started with Sandy and FlashDevelop
Over the last year or two, developing 3D applications in Flash has become increasingly feasible, for almost any ActionScript developers. A number of open source 3D engines, like Sandy 3D, have popped up. Combined with the incredible FlashDevelop, any one can get started, right away. However, because FlashDevelop does not have the authoring tools of [...]
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Embedding Bitmap Images in ActionScript 3 with FlashDevelop