Category Archives: Flash and ActionScript

Important on the front-end site of web applications. Flash is the de-facto standard of highly interactive applications. All kinds of experiments are in this category.

Recreating the Ticket to Ride Game in ActionScript 3

license-to-journey

Creating an ActionScript 3 game: it’s all fun and games until it actually has to work. Over the last 3 weeks, I’ve been trying to recreate Ticket to Ride, one of my favorite board games, in Flash. It’s been a voyage of triumphs and, ultimately, defeat. In this article, I’d like to share the code [...]

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Three Ways to Trace in ActionScript 3

actionscript_tracing

It’s been a while since I mentioned the all important discipline of tracing in ActionScript to get an inside look at what your application is doing. Getting feedback from your program at important points can mean the difference between hours of debugging and a quick analysis of the issue at hand. Previously there was the [...]

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Tutorial: FlashDevelop and Papervision3D, the Basics

Tutorial: FlashDevelop and Papervision3D

It’s been a while since I indulged in my Flash and 3D hobby. I’ve been a longtime Sandy 3D fan, but it was about time I tried the competition. This post gives a short overview of how to set up FlashDevelop to run your first Papervision3D application.

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Embedding Bitmap Images in ActionScript 3 with FlashDevelop

embed_actionscript

ActionScript is probably one of the easiest languages to program visual effects. It has a wealth of APIs to manipulate images in all kinds of different ways. However, getting images into your program isn’t all that well documented. Especially if you are not working with Adobe’s commercial Flash products. For instance, the wonderful and free [...]

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Flash and ActionScript Game Engines

the_kings_game

There are many resources to get you started with game programming in ActionScript. Many articles and tutorials will discuss the basics, but if you really want a quick start, a game engine is a great help. This post lists a number of interesting options.

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ActionScript 3 Minimal Comps for Quick Prototyping

minimal_duck

Recently, Keith Peters has been putting overtime into his Minimal Comps library. It’s an ActionScript 3 library that offers a large number of typical user interface components. Easily and quickly you can construct basic user interfaces in ActionScript. When Flex is a little too heavy, this is a really neat solution.

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Degrafa, Graphics Framework for Flex

degrafa_sun

Flex and ActionScript combined give you a very powerful environment for programming graphics intensive application. The technology makes it easy to design and create animation rich interfaces. And now Degrafa adds yet another compelling choice if you want to easily create complex graphical interfaces.

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YouTube ActionScript 3.0 Player, Welcome to the ActionScript future

This weekend, I finally brought The Couch TVs frontpage up to date. It had been broken for a while, ever since my little YouTube ActionScript 3 hack stopped working. Since YouTube announced their ActionScript 3.0 player, a few months ago, there is no need for a hack anyway. Now there is a clean way to [...]

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gSkinner gPlays gMP3 gAs gVinyl

2010 is almost here and I like to end 2009 with a clean slate. One of those slates that needs cleaning is my starred items in Google Reader. I tend to star everything that looks like it might be interesting. The idea is that I can back to it later when I have a little [...]

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Exporting Models From Blender to Flash Sandy 3D, Experiments in 3D

Last week, reader rafbaf asked how to use Blender models in Sandy 3D. There are a few options, for instance Sandy 3D can import the Collada format that Blender exports. But there is also an easier way. A Python script for Blender allows you to export models straight to ActionScript code. However, as you will [...]

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