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	<title>Comments on: Quick tip: ActionScript trace statements</title>
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	<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/</link>
	<description>multimedia webapplication thoughts and experiments</description>
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	<item>
		<title>By: Three Ways to Trace in ActionScript 3</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-2657</link>
		<dc:creator>Three Ways to Trace in ActionScript 3</dc:creator>
		<pubDate>Tue, 07 Dec 2010 14:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-2657</guid>
		<description>[...] can mean the difference between hours of debugging and a quick analysis of the issue at hand. Previously there was the FDTracer plugin, but this is no longer needed. There are actually three much better ways that suite different [...]</description>
		<content:encoded><![CDATA[<p>[...] can mean the difference between hours of debugging and a quick analysis of the issue at hand. Previously there was the FDTracer plugin, but this is no longer needed. There are actually three much better ways that suite different [...]</p>
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	<item>
		<title>By: Howto: Getting started with ActionScript 3 - Streamhead</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-911</link>
		<dc:creator>Howto: Getting started with ActionScript 3 - Streamhead</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-911</guid>
		<description>[...] Also, don&#8217;t forget the usefulness of the trace statement. [...]</description>
		<content:encoded><![CDATA[<p>[...] Also, don&#8217;t forget the usefulness of the trace statement. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-769</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Tue, 16 Sep 2008 07:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-769</guid>
		<description>I also noticed that, with the latest FlashDevelop, you no longer need the FDTracer plugin. Trace information is captured by FlashDevelop and put into the console. However, if you like your trace information in a separate window, it&#039;s still a nice plugin.</description>
		<content:encoded><![CDATA[<p>I also noticed that, with the latest FlashDevelop, you no longer need the FDTracer plugin. Trace information is captured by FlashDevelop and put into the console. However, if you like your trace information in a separate window, it&#8217;s still a nice plugin.</p>
]]></content:encoded>
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	<item>
		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-1530</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Tue, 16 Sep 2008 07:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-1530</guid>
		<description>I also noticed that, with the latest FlashDevelop, you no longer need the FDTracer plugin. Trace information is captured by FlashDevelop and put into the console. However, if you like your trace information in a separate window, it&#039;s still a nice plugin.</description>
		<content:encoded><![CDATA[<p>I also noticed that, with the latest FlashDevelop, you no longer need the FDTracer plugin. Trace information is captured by FlashDevelop and put into the console. However, if you like your trace information in a separate window, it&#8217;s still a nice plugin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-768</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Tue, 16 Sep 2008 06:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-768</guid>
		<description>This is a note to myself, but might also be useful for other people:
* make sure you install the Flash debug player for ActiveX if you want it to work correctly with FlashDevelop. The &quot;for ActiveX&quot; part is important.
* the debugger can be configured with the &quot;mm.cfg&quot; file placed in the users home directory. You might need to change some stuff around before it starts actually writing the trace file.</description>
		<content:encoded><![CDATA[<p>This is a note to myself, but might also be useful for other people:<br />
* make sure you install the Flash debug player for ActiveX if you want it to work correctly with FlashDevelop. The &#8220;for ActiveX&#8221; part is important.<br />
* the debugger can be configured with the &#8220;mm.cfg&#8221; file placed in the users home directory. You might need to change some stuff around before it starts actually writing the trace file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/quick-tip-actionscript-trace-statements/#comment-1529</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Tue, 16 Sep 2008 06:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=115#comment-1529</guid>
		<description>This is a note to myself, but might also be useful for other people:
* make sure you install the Flash debug player for ActiveX if you want it to work correctly with FlashDevelop. The &quot;for ActiveX&quot; part is important.
* the debugger can be configured with the &quot;mm.cfg&quot; file placed in the users home directory. You might need to change some stuff around before it starts actually writing the trace file.</description>
		<content:encoded><![CDATA[<p>This is a note to myself, but might also be useful for other people:<br />
* make sure you install the Flash debug player for ActiveX if you want it to work correctly with FlashDevelop. The &#8220;for ActiveX&#8221; part is important.<br />
* the debugger can be configured with the &#8220;mm.cfg&#8221; file placed in the users home directory. You might need to change some stuff around before it starts actually writing the trace file.</p>
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