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	<title>Comments on: The Secret of Reading Mouse Input in Flash Sandy3D &#8211; part 1</title>
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	<link>http://www.streamhead.com/the-secret-of-reading-mouse-input-in-flash-sandy3d-part-1/</link>
	<description>multimedia webapplication thoughts and experiments</description>
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	<item>
		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/the-secret-of-reading-mouse-input-in-flash-sandy3d-part-1/#comment-1218</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:35:49 +0000</pubDate>
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		<description>Thanks a lot! You are absolutely right, replacing the material with something non-transparent solved the issue. However, it appears the MOUSE_MOVE event was removed from Sandy 3.1, so I&#039;m investigating why this was. I&#039;ll probably write another post about it in the near future. Thanks again for the tip!</description>
		<content:encoded><![CDATA[<p>Thanks a lot! You are absolutely right, replacing the material with something non-transparent solved the issue. However, it appears the MOUSE_MOVE event was removed from Sandy 3.1, so I&#39;m investigating why this was. I&#39;ll probably write another post about it in the near future. Thanks again for the tip!</p>
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		<title>By: Peter Backx</title>
		<link>http://www.streamhead.com/the-secret-of-reading-mouse-input-in-flash-sandy3d-part-1/#comment-1153</link>
		<dc:creator>Peter Backx</dc:creator>
		<pubDate>Tue, 14 Apr 2009 17:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=173#comment-1153</guid>
		<description>Thanks a lot! You are absolutely right, replacing the material with something non-transparent solved the issue. However, it appears the MOUSE_MOVE event was removed from Sandy 3.1, so I&#039;m investigating why this was. I&#039;ll probably write another post about it in the near future. Thanks again for the tip!</description>
		<content:encoded><![CDATA[<p>Thanks a lot! You are absolutely right, replacing the material with something non-transparent solved the issue. However, it appears the MOUSE_MOVE event was removed from Sandy 3.1, so I&#39;m investigating why this was. I&#39;ll probably write another post about it in the near future. Thanks again for the tip!</p>
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	<item>
		<title>By: unsignedbyte</title>
		<link>http://www.streamhead.com/the-secret-of-reading-mouse-input-in-flash-sandy3d-part-1/#comment-1149</link>
		<dc:creator>unsignedbyte</dc:creator>
		<pubDate>Thu, 02 Apr 2009 01:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=173#comment-1149</guid>
		<description>The impression of &quot;lag&quot; in your example may come from the WireframeTexture. Sandy only fires the mouse-event when the cursor hits a wire. :-P</description>
		<content:encoded><![CDATA[<p>The impression of &#8220;lag&#8221; in your example may come from the WireframeTexture. Sandy only fires the mouse-event when the cursor hits a wire. <img src='http://www.streamhead.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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	<item>
		<title>By: Streamhead &#187; Blog Archive &#187; The Secret of Reading Mouse Input in Flash Sandy3D - part 2</title>
		<link>http://www.streamhead.com/the-secret-of-reading-mouse-input-in-flash-sandy3d-part-1/#comment-704</link>
		<dc:creator>Streamhead &#187; Blog Archive &#187; The Secret of Reading Mouse Input in Flash Sandy3D - part 2</dc:creator>
		<pubDate>Tue, 26 Aug 2008 08:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamhead.com/?p=173#comment-704</guid>
		<description>[...] posts is a continuation of the previous post and goes into more detail on how to greatly speed up the 2D &gt; 3D mapping by analyzing what [...]</description>
		<content:encoded><![CDATA[<p>[...] posts is a continuation of the previous post and goes into more detail on how to greatly speed up the 2D &gt; 3D mapping by analyzing what [...]</p>
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