11 Aug 2009
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Java and JavaScript
As mentioned last week, my next project revolves around audio analysis. The first step is acquiring data and for that, I had already found the perfect Java solution. JLayer makes it easy to obtain data, but a sound file contains very large amounts of it. This post goes into a basic architecture to tame that data and get it into a form that can be processed.
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07 Aug 2009
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Music
Now that my previous project is finished, it’s time to start the next. In an entirely different direction, I will now tackle the field of audio analysis. My first step was to take a look at what’s already out there and I must admit, it was overwhelming. There are a lot of very specialized tools for just one task and there are extremely general tools that throw in everything and the kitchen sink.
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04 Aug 2009
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Games and Oldskool Fun
Since I have completed the storyline, this might be my final entry on GTA Chinatown Wars. The game only shows me a 48% completion, so I still got a lot of stuff to do. I don’t think I’ll be going for 100, but I might take on a few additional missions. According to the in-game counter, I’ve put over 10 hours in the game, so I got my money’s worth. However, there are still things I’d like to discuss.
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31 Jul 2009
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Graphics, Visuals and Texts
Now is the time, if you ever wanted to get into wearable computing, such jackets that control your iPod, trousers that measure the distance you’ve run, and other general coolness like that. The guys at softwear.cc have compiled an e-book to get you started immediately.
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28 Jul 2009
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Flash and ActionScript
Last week, reader rafbaf asked how to use Blender models in Sandy 3D. There are a few options, for instance Sandy 3D can import the Collada format that Blender exports. But there is also an easier way. A Python script for Blender allows you to export models straight to ActionScript code. However, as you will see in this post, it’s not as straightforward as it seems.
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